﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace SNFEGame.Visual
{
    class Girder:Environment
    {
        public Girder(Texture2D tex):base(tex)
        {
            
        }

        public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
        {
            throw new NotImplementedException();
        }

        public override void Update(float deltaT)
        {
            throw new NotImplementedException();
        }

    }
}
